Subject: REVIEW: The Lost Treasures of Infocom
From: [email-masked] (Peter Ingham)
Date: 16 Aug 1993 15:57:44 GMT
Newsgroups: comp.sys.amiga.reviews

PRODUCT NAME

	The Lost Treasures of Infocom

BRIEF DESCRIPTION

	A collection of the more significant Role-Playing Games (RPG's)
originally published by Infocom in the late 70's/early 80's.

	The original Zork was developed at MIT by Dave Lebling and Marc
Blank and inspired by "advent".  Like advent, Zork is a text-based adventure
with an English-like parser, so you type in English sentences to control the
game.  They formed/joined Infocom to market microcomputer implementations
and extend the genre.

AUTHOR/COMPANY INFORMATION

	Name:		Activision / Infocom
	Address:	PO Box 67001
			Los Angeles, CA  90067
			USA

LIST PRICE

	Unknown.
	Price paid $NZ 160 (approximately $90 US).
	USA mailorder prices are around $40-50.

SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS

	HARDWARE

		NONE.

		Very little RAM is needed.  Remember - this stuff was written
		to run on the microprocessors of the early 1980's.
		"Hitchhikers Guide" for example uses only 175K.

		Hard drive not required, but can be used.

		Works on 68000 Adspeed accelerator.  I haven't heard of any
		problems on other CPU's.

	SOFTWARE

		NONE.

		Runs under Kickstart 1.3 and 2.0.  (I've not tried any
		others; there are no documented incompatibilities).

COPY PROTECTION

	None.  Installs on a hard drive.

	Saves games as ordinary AmigaDOS files in the directory the
particular game is run from.

MACHINE USED FOR TESTING

	Amiga 500 Rev 6
	1MB Chip RAM, 2MB Fast RAM
	Commodore A590 hard drive
	AmigaDOS 2.04

REVIEW

	The package includes 20 of the "classic" text-based adventure games
released by Infocom in the early 80's:

		Zork
		Zork II
		Zork III
		Beyond Zork
		Zork Zero
		Enchanter
		Sorcerer
		Spellbreaker
		Deadline
		Witness
		Suspect
		Lurking Horror
		Ballyhoo
		Infidel
		Moonmist
		Planetfall
		Stationfall
		Suspended
		Starcross
		Hitchhikers Guide to the Galaxy

	The games utilise the Infocom "Zork Interpreter" and data files
which control the operation of the game.  These are set up to run from
Workbench with a simple icon click.

	Whereas in the original implementations (at least my experience with
them on Apple II) the data file was continually accessed off the disk, in
this incarnation, the files are read into memory.  This explains why a game
that ran on a 32K Apple II needs a massive 175K to run on an Amiga 500!

	Most of the games (particularly the earlier ones) run in a text
window on the Workbench screen and seem to multitask quite happily.  Some of
the later games include graphics and sound and run on their own
screens.

DOCUMENTATION

	Two printed manuals are provided:

		The Manual
		The Hint Book

	The Manual contains the original printed material for each of the
games in a single book.  This provides special instructions understood by
each game, background information and scenario for each game.

	The Hint book provides tips, and answers to get you going once you
get stuck.  This is full of spoilers.  In the original release, this
information was NOT provided with the games, but was available from Infocom
should you get hopelessly stranded.  Nice to have it provided.

	A set of maps for the games is also included (and like the hint book,
this was available as an add-on originally).

	Does it tell you everything you NEED to know?  Yes, but you have to
hunt for it sometimes (this is not a criticism!!).

	Everything you WANT to know?  Definitely not!!!  That's the point of
an adventure game.  The hint book (which a REAL adventurer would never use)
DOES give the answers to most of your questions (including those you don't
know you need to be asking... yet).

LIKES AND DISLIKES

	The games cover a range of difficulties.  Unfortunately, the
documentation does not give any indications as to which games are advanced
and which are better for novices.

COMPARISON TO OTHER SIMILAR PRODUCTS

	These Infocom games are the originals (or close to them).  Most other
computer-based RPG games trace their ancestry back to them.

	The games were renowned (in their day) for the power of their text
parser.  For example, it understands commands like "press all but the blue
button."

CONCLUSIONS

	Want to buy a 15-year old computer game???

	Want to buy 20 of them???

	YES... in my case.

	If you want flashy graphics, sound tracks and spoon feeding, then
this product is not for you.

	If you want solid puzzles, a lot of mental gymnastics, strategy and
a variety of scenarios, get it.

COPYRIGHT NOTICE

	Copyright 1993 Peter S. Ingham.  All rights reserved.
	This review is freely distributable for non-profit use.

--
    Peter S. Ingham              [email-masked]
    Lower Hutt,  New Zealand     3:771/150.2       <- note: changed June 93

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